Here is a tour of No Man’s Sky’s mathematically generated incredible universe


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When released this year, this amazing new next-gen sci-fi video game, “No Man’s Sky”, will cover about 18 quintillion visit-able planets and it would take about five billion years to visit each of those planets — no breaks allowed.  This is quite a remarkable concept, even if we’ll only get to see a little portion of what No Man’s Sky is set to offer. Presently in development by self-governing UK-based studio, Hello Games, the simulated landscape is procedurally created by an algorithmic programming system that sorts what Hello Games creator, Sean Murray, tells Game Informer in the video below is “a series of very simple formulae laid on top of each other to create something quite complex”.

What this allows for is unbelievable detail and limitless material to discover; zero loading time; and nearly no content kept on a disc, your PC or PS4 console, or even in the cloud. For people among us who have been a little underwhelmed with what next generation consoles, the Playstation 4 and XBox One, have so far provided, this amazing game is well and accurately taking benefit of their exceptional processing power to make something remarkable. Watch the video linked above by Game Informer to perceive exactly how this game is being created. I must say, after learning about this game, I think 2015 is going to be a worthy year for gaming.

Source: Kotaku, Game Informer

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4 thoughts on “Here is a tour of No Man’s Sky’s mathematically generated incredible universe

  1. Looks very interesting indeed. I’m not a gammer at all, but no man’s land may change that. I don’t get much out of shooting/war games; do they have a plan to simply use it to explore?

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